COMPUTER GAMES
DESIGN & DEVELOPMENT 
YEAR 1

 

APRIL WHITEHEAD

Concept and character art for a game set in Egypt, using the relationship between ancient Egypt and cats.

 
 
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ARNAS VENKUS

3D game assets for a game based upon Japanese Ghost Hunters - "Yakai".

 
 

ASTON RALPH

Development of a Horror Survival First Person Shooter inspired by series such as Metro and Fallout, as well other Doomsday Scenarios.

 
 
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BRANDON NORMAN

Development of a 2D RPG inspired by the state of the human brain in a comatose state.

 
 
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CONNOR FOX

Development of a survival horror game inspired by other games of the same genre and North American mythology.

 
 
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DANIELIUS DRAZDAUSKAS

A First Peron Shooter with enemy AI based off of action heavy games.

 
 
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DANIEL RAMSEY

Development of a puzzle game inspired originally by Morse code and other languages, but now inspired by games like Portal and The Witness.

 
 
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DAVID WITAK

Post apocalyptic Concept art of the game world with people that are surviving within it.

 
 
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DECLAN ROCHE

A First Person Horror game set in a forest where people go missing.

 
 
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DIOGO NERO

Game mechanics and systems for a game based upon Japanese Ghost Hunters - "Yakai".

 
 
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GEORGE HEALY

Pixel art game assets and tilemaps for a 2D game.

 
 
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HETTIE FINDLAY

Concept art for a range of small town Characters for players to get to know.

 
 
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IASONA GORTSILAS

A First Pesron Narrative Puzzle game based around medieval cults.

 
 

JAKE LOCK

Concept Art inspired by the deep sea .

 
 
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JAKE MALLABY

Top down roguelike game inspired by Enter The Gungeon and The Binding Of Isaac.

 
 
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JOSH DORAN

A multi-player platfomer game and original sound track created in the Unreal Engine

 
 
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JOSH THACKERAY

Development of a 2D sidescroller with an element of problem/puzzle solving.

 
 
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KYLE JENNINGS

3D sculptures of Dungeons and Dragons role playing game peices.

 
 
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MAKSIM POLIAKOV

Developing a 3D fps game, inspired by a range of games like PUBG, Apex Legends and Fortnite.

 
 
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MARTA PIETA

Concept art of an Ancient Greek Architecture and Landscapes.

 
 
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PETER FEAR

Tower defence game made using the Unreal games engine.

 
 
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ROBIN KNIGHT

Game Environment design based on the forsest where you would hunt for Bigfoot.

 
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ROSS BOWKER

Architecture and Environments for a near future Sci-FI game.

 
 
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SAMANTHA GIBBS

A vertical slice (one level) of a 3d comedy game inspired by the moon landing and Stanley parable.

 
 
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THEO DOCKING

Developing game mechanics and design for a MMORPG with the intention of building up the very start of the game.

 
 
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TOM KAY

Developing game mechanics and design for a MMORPG with the intention of building up the very start of the game.

 
 
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TOMAS DIOGO

Development of a 3d platform inspired by Hunt:Showdown a first-person shooter survival horror video game.

 
 
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©2020 by VEXED - West Suffolk College Art & Design Showcase 2020