INTERACTIVE MEDIA & COMPUTER ARTS WITH VISUAL SPECIAL EFFECTS, ANIMATION &
Concept art and character design for a fighting game based on signs of the Zodiac.
Designing characters for a graphic novel based on appreciating the world while you can in this modern world of technology.
ALBERTO DI IANNI
A strange game where reality becomes hazy and the monsters emerge.
Development of a fairy tale animation based on historical periods of foreign intervention that inspired England's culture.
Creation of realistic model trains using 3D printing, kit bashing and paint weathering techniques to match the real life preserved examples.
Development of creatures in model and puppet form, exploring the idea of little creatures, called Gadlings, causing mischief in the Art and design department.
Development of characters and story for a short animation about a witch trying to cure someone of a magical disease.
My project is about Greek mythology but more specifically Medusa getting revenge on the God's.
Tabletop game made up of model village/houses used for D&D and based on Medieval and Tudor architecture.
Development of a worldwide crisis game based on recent events in the news.
A prequel to my previous FMP animation about the two characters (Yoyo the human and Zilly the dog) who find an Alien in a forest.
Comic about a Purgatory Hotel with various sub plots and mythical creatures resting within.
Film concept & costume design for a character who discovers she is the last survivor of a race of gods who protect the planet she lives on.
Making an interactive action game themed around exploring dungeons and enemy kills.
Generating 3D assets and environments for a Medieval chruch/temple for a God to reside in or use.
Developing a traditional drawn frame based animation focusing upon the subtle movement of characters.
Development of a 2D adventure puzzle game in a pixel art style, inspired by The Binding of Isacc and Stardew Valley set in Egypt in the 1930's
Development of a short pixel animation focussing on a characters' creative journey made real.
Development of concept art for an animated movie inspired by the Australian outback and the creatures that call it home.
Character designs including magical swords from myth and legends with a twist, they have turned into humans.
Graphic design development on the way we see and percieve the world around us.
A video game based around a spy leader on a mission to stop a town-threatening scheme planned by their nemesis.
Video game pitch about artificial organisms based in an era of interstellar travel and a lone soldier.
A modern retelling of a classic piece of literature through illiustration.
Development of concept art for an interactive animation based on animal habitation and the food chain.
A crashed ship is ripped in half ship with its massive sections open to the player who will be tasked to recapture all of them at some point in the game.
Creation of 3D game assets for a villianous sci-fi protagonist.
Drawing, illustration and model making of a magical apothecary shop.
Character design and development based on childhood nostalgia from cartoons displayed through sculpture.
Voxel concept art and animation based around the facets of a cube, reality, fantasy and the future.
Joint project with Xena Collen looking into the different verisons of good and bad by creating digital artwork focused on a witch and siren.
Low carbon house located in Norway on a small rock formation on the edge of a lake.
Peer project generating contrasting character design based on maritime folklore, witches and sirens.
MAXIMUS - FILM PRODUCTION
Working on Maximus film production to create the creature masks.
Working to create the creature claws for film production.
Developing the storyboard for the shooting script.