INTERACTIVE MEDIA & COMPUTER ARTS WITH VISUAL SPECIAL EFFECTS, ANIMATION &
MODEL MAKING
YEAR 2
ABIGAIL BEAN
Concept art and character design for a fighting game based on signs of the Zodiac.
ABIGAIL WESTON
Designing characters for a graphic novel based on appreciating the world while you can in this modern world of technology.
ALBERTO DI IANNI
ALEX THOMAS
A strange game where reality becomes hazy and the monsters emerge.
ALEXANDER STEWART
Development of a fairy tale animation based on historical periods of foreign intervention that inspired England's culture.
BRADLEY WRIGHT
Creation of realistic model trains using 3D printing, kit bashing and paint weathering techniques to match the real life preserved examples.





CHARLOTTE HEWETT
Development of creatures in model and puppet form, exploring the idea of little creatures, called Gadlings, causing mischief in the Art and design department.
CHLOE LINDSAY
Development of characters and story for a short animation about a witch trying to cure someone of a magical disease.
COURTNEY NEWMAN
My project is about Greek mythology but more specifically Medusa getting revenge on the God's.
EDWARD ROGERS-BATTELL
Tabletop game made up of model village/houses used for D&D and based on Medieval and Tudor architecture.
ETHAN LEGGETT
Development of a worldwide crisis game based on recent events in the news.
ETHAN QUILLIUM
A prequel to my previous FMP animation about the two characters (Yoyo the human and Zilly the dog) who find an Alien in a forest.
FERN MARGETSON
Comic about a Purgatory Hotel with various sub plots and mythical creatures resting within.
GABRIELLA PIPER
Film concept & costume design for a character who discovers she is the last survivor of a race of gods who protect the planet she lives on.
GEORGE MEADE
Making an interactive action game themed around exploring dungeons and enemy kills.
JACK SYKES
Generating 3D assets and environments for a Medieval chruch/temple for a God to reside in or use.
JAMES REDWOOD
Developing a traditional drawn frame based animation focusing upon the subtle movement of characters.

JAMIE HARDY
Development of a 2D adventure puzzle game in a pixel art style, inspired by The Binding of Isacc and Stardew Valley set in Egypt in the 1930's



JAMIE LISTER
Development of a short pixel animation focussing on a characters' creative journey made real.
JOHANNA HAIRAS
Development of concept art for an animated movie inspired by the Australian outback and the creatures that call it home.

KIERAN STEGGLES
Character designs including magical swords from myth and legends with a twist, they have turned into humans.
KIERAN RICHARDSON
Graphic design development on the way we see and percieve the world around us.
LAWRENCE FISHER
A video game based around a spy leader on a mission to stop a town-threatening scheme planned by their nemesis.
LEWIS BAYLISS
Video game pitch about artificial organisms based in an era of interstellar travel and a lone soldier.
LILY ROBERTS
A modern retelling of a classic piece of literature through illiustration.





MANTAS VENSKUNAS
Development of concept art for an interactive animation based on animal habitation and the food chain.
MATEUSZ KASPEREK
A crashed ship is ripped in half ship with its massive sections open to the player who will be tasked to recapture all of them at some point in the game.





MIKOLAJ OJCZYK
Creation of 3D game assets for a villianous sci-fi protagonist.
MILLIE BRINKMANN
Drawing, illustration and model making of a magical apothecary shop.
REO MILLER
Character design and development based on childhood nostalgia from cartoons displayed through sculpture.

RILEY ANDERSON
Voxel concept art and animation based around the facets of a cube, reality, fantasy and the future.
SARAH-SOPHIA CARUANA
Joint project with Xena Collen looking into the different verisons of good and bad by creating digital artwork focused on a witch and siren.
THOMAS UPTON
Low carbon house located in Norway on a small rock formation on the edge of a lake.
XENA COLLEN
Peer project generating contrasting character design based on maritime folklore, witches and sirens.
MAXIMUS - FILM PRODUCTION
JASMINE NEILL
Working on Maximus film production to create the creature masks.
MATTHEW GATES
Working to create the creature claws for film production.
XENA COLLEN
Developing the storyboard for the shooting script.